If Dom sticks that penalty away early doors, we’re probably sat here talking about a routine win and a job done. Same if we finish just one of the other chances we managed to carve out. Instead, we miss, we huff, and the whole thing turns on the one moment we allow at the other end. That’s football, yes, but it’s also Liverpool making life harder than it needs to be.

You can have a go at complacency, and I get it. There were spells where it looked like we knew we were better and assumed the goal would arrive on its own. But truth is, we actually were better. We found ways into the box, we got in behind, we cracked their low block more than enough times to win a match. The issue wasn’t the plan, it was the punch at the end of it.


Superior on the eye, skint on the scoreboard

The frustrating bit is that this wasn’t one of those games where we were second best and got what we deserved. We’ve had plenty of those this season, matches where we’ve looked vulnerable, a bit weak in the middle of the pitch, and too open in transition. This one felt different. We were the side with the ball, the side pushing them back, the side creating the moments.

And yet it counts for nothing if the points aren’t on the board. That’s the hard lesson. You can dominate 95% of a game and still lose it because you didn’t turn superiority into goals. It’s not much to ask to take one chance when you’ve created a handful, but that’s where we are.


“Bad day at the office” only works so many times

If this was a one-off, you’d shrug and move on. Under Klopp, you’d probably chalk it up as one of those maddening nights where the ball refuses to go in and the opposition nick it. But it’s happened too often now in games we really should be winning. That’s why it doesn’t feel acceptable, even if there were plenty of good things in the performance.

This is where standards matter. Not in a shouty way, just in that quiet realisation that Liverpool can’t keep leaving matches to chance when they’ve already done the hard work to take control.


The press looked like an actual press

One positive I’d keep is the pressing. It wasn’t constant, but it didn’t look like headless running either. About half the time, it felt coordinated: triggers, a bit of swarming, and a proper attempt to win it back high rather than getting passed through and dropping into a mid-block by default.

It’s a base to build from. But all of that work, all of that structure, still needs the same thing at the end of it: put the ball in the net.

Written by PatrikBurgher: 21 January 2026